After Effects

So, as you know, Michael Coleman, project manager of AE, announced on his blog that the next version of After Effects will be 64bit.

But you might wonder to what extend this will impact your workflow, or the plugins you already own.

First of all, if you’re on Windows XP or prior, it means no luck. You’ll have to upgrade to Vista or 7. If you’re on a Mac OS prior to Snow Leopard, you’ll be in the cold too.

[Edit] MacOs 10.5 is also 64bit capable, so you’ll be able to run AE 64 on Leopard & Snow Leo.

Why is that ? it’s because these are 32bit OSes (and Win XP 64bit was not not supported in CS4 so it won’t probably be suported by AE next). In order to AE 64 to run, you need a 64bit OS. Snow Leopard is 64bit. On Windows, you will need the 64bit version of Vista or 7. If you have windows 7, all the versions came with both 32bit and 64bit installers, so chance is that you are already running a 64bit system.

But what is 64bit anyway ? 64bit is way more than 2×32bit. To keep it simple, 32bit systems couldn’t use more than 4gb of ram. When AE was a 32bit app it could never use more than 4gb of Ram on a single process. With 64bit, this limitation is gone, and I assume you know how much AE loves Ram.

More Ram equals to longer Ram previews, to bigger compositions, and less « Memory buffer errors»  assuming you have more than 4gb of Ram on your computer.

So it’s all good news right ? Wrong.

The flipping side of the coin is that AE 64bit will only run 64bit plugins. Photoshop users have already gone to that in CS4 on Windows with Photoshop CS4 64bit, but PS was still available in 32bit. It won’t be the case for AE. As Michael Coleman pointed out, they made the hard choice to only go 64bit and not support 32bit anymore because of time constraints. They could have done a 32/64bit version but they choose not to. So if AE 64 was out today, none of your plugs would work.

If you’re like me, you probably won’t be able to make serious work without some Trapcode plugs, and some « insert your favorite plug here»  plugs. The good news is that plugin developers are working on 64bit version of their plugs, and Michael Coleman assures us that a lot will be available during the AE 64 launch window.

This raises 2 questions: will the plug upgrades be free ? will all the plugs be converted to 64 bit ?

Simple answer: probably no and definitly no.

Some plugin developers will offer free upgrade, but not everyone as porting complex plugs from 32bit to 64bit requires more than a simple clic of a button. My personnal feeling is that most upgrades will be free, but that’s just assumption. Some plugin developers already announced that they won’t be porting their whole library to 64bit, and that oldest plugs will probably be ported on a case per case basis. On the other hand, Andrew Kramer announced on his blog that free updates to Twitch and Optical Flares will be available when AE 64 launchs.

So, to sum things up, chance is high that you will have to upgrade your OS, then AE, and then your plugs. That’s not an easy step, a cheap step, but it’s sure a good start to finally use all the power 64bit is giving us.

A last word about the Mercury engine from Adobe Premiere Pro 64. I’ve read here and there that the Mercury Engine (which uses Cuda acceleration to do realtime wonders) will be used in AE 64 and pointing to the AE 64 press release as a source. Well sorry to disappoint people wanting RT in AE 64, but it is clear in the press releases and tech demos that Mercury Engine is only announced for Premiere Pro 64. So unless they keep it under wraps for AE 64, it won’t be in AE 64.

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Lloyd’s new script: Immigration

4.08.2009

POSTED IN Adobe, After Effects | Commentaires fermés TAGS : , , ,

Immigration
Along with the new aescripts.com discussed here, Lloyd also took time to release his new Immigration script, which will help you importing file sequences.

I’ve had the change to beta test the script prior to it’s release, and let me get this straight. If you’re working with file sequences, you gonna have to buy this script. Yes, you read me right, buy. Immigration is the first script to be released as shareware, reminding us the good old days back in the 90’s.

Now you are asking yourself two questions: how much does it cost, and what the hell does it gives me for my 20 bucks ? First of all, you can grab it at 10$ for a limited time only , and for that price you get access to really neat features:

First of all, all file sequences appears as a single file. You can recursively scan subfolder and import the sequences inside AE with the herited folder structure. Of course if you need to update your sequence-v1 by sequence-v2 or replace your sequences by others having the same folder hierarchy and about the names, you can with the replace button. Those of you working with 3D pass renders for compositing in AE knows what i mean. Go check the tutorial for even more cool features, and you’ll be more than happy to get such a wonderfull script for only 10/20$

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Today i’m proud to finaly say that sParticular v1 is done and released. It has been ready for a few days now, but I was waiting for the new aescripts.com version that Lloyd was preparing behind curtains.

The new aescript.com will be an online ressource for scripts, but not only from Lloyd anymore. He has opened his website to script developers, and I’m sure it will become an even more important place for scripts addicts.

So be sure to check aescripts.com/sparticular and sParticular homeland. Hope you’ll enjoy it !

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Ever wondered who hides behind Zorro’s mask ? Well i can now tell you: it’s Lloyd Alvarez. Only him could create 2 scripts in a row to help lost AE users. Oh yes !

His new script allows you to add a parented null to each of the selected layers, and you can even customize the name. If you need parented nulls, go check it.

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Time-reverse Following a request expressed on the AE mailing list, Lloyd, creator of aescripts.com, developed a quick script that time-reverse keyframes.
You may wonder why you would need a script to execute a standard feature of AE. Well think about this: that feature doesn’t have a shortcut, and you can assign a shortcut to a script. Imagine now that you need to do a lot of time-reversing and there you have it.

If you don’t know how to assign a shortcut to a script, be sure to check my Top 10 scripts post, where I explain how do it.

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Quickie: 2 After Effects surveys

10.07.2009

POSTED IN Adobe, After Effects | Commentaires fermés TAGS : , , ,

Todd Kopriva, After Effects documentation lead, just have posted 2 surveys about your AE workflows:

The first one about Text Animation
The second one about Rotoscoping

By filling them, you will help Adobe better understand how you work, and it will help them improving AE.

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Just check it out here !

The best Particule plugin just got better. Also be sure to check my friend Maltaannon’s tutorial on Particular v2.

The plugin cost 399$ and 99$ for upgrade.

For thoses of you who are beta testing my sParticular script, the latest version is already fully compatible with Particular 2, so fear not to use it on the brand new version.

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My good friend Maltaannon just released a quick tutorial on how to smooth things when recreating a CS4 project inside CS3. Go check it here right now.

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xscriptorium XScriptorium, a site regrouping scripts and expressions have been upgraded to version 2. You now have access to much more content, including presets.

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[Update/Maj] The script is now released and available here. Le script est fini et dispo ici

Lately i’ve been developing a little script for a project i’ve been working on, and now i’m enhancing it before releasing it to you guys. The script is called sParticular, and what it does is quite simple, but time saving.

If you are a Particular user, you know that this great plugin is 3D aware, but that it does not intersect with your 3D layers (you can select an obscuration layer, but it doesn’t work really well). sParticular will make your Particular particules intersect with your 3D layers.

This is how my particules looks with Particular standard behavior

This is how my particules looks with Particular standard behavior

The same scene, after applying the sParticular script

The same scene, after applying the sParticular script

The script is still in beta, and I hope to release it in the upcomming weeks. It will be a free of charge. But meanwhile, i’m looking for some beta testers to help me debug, and enhance the script.

If you are interested and if you have Particular plugin, be sure to drop me a message via the contact form of the site.

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